The Paragalactic website is up and running. I am accepting bookings starting March 1, 2015. I will try and make a more concerted effort to collect better pictures for the site!
Category: Dropship
-
Slide Deck
From our presentation at the Inventor Center of Kansas City on September 16, 2014.
-
Clear Air Visibility
I have read conflicting reports of what the maximum visual range would be for pure air with no aerosol or humidity.

296km visibility at 40km AGL As you can see I got the geometry for the whole planet up and running as well as a pixel shader fog algorithm. The fog color is based on the zenith sRGB values from the Vanera spacecraft observations and varies with altitude.
-
Generic Non-PnP Monitor
Out of the 6 HD monitors that make up the display, only 2 were allowing me to use the FHD 1080p resolution. The other 4 were listed as “Generic Non-PnP Monitor” on the display properties.
I reached out to AMD (the graphics card manufacturer) and the DisplayPort to VGA adapter manufacturer (a Chinese company). After spending a lot of time messing with a ton of different suggestions from the manufacturers and on various forums, the problem turned out to be the VGA cables.
![z2Jav[1]](https://unistellar.risetvp.com/wp-content/uploads/2014/09/z2Jav1-188x300.png)
In a race to the bottom some of these cable manufacturers leave out expensive copper wire that they don’t think people will miss! The one that is missing in my case is the SDA (pin 12) which is apparently responsible for “plug and play” detection of the monitor’s capabilities.
Hopefully this will save you some time … swapping the cable out for one you know works is the easiest way to troubleshoot this IMHO. And if you buy cables you should either check for continuity through all 15 pins (and the chassis) or hook it up to make sure you have all the features you are expecting.
-
Length of a Day
First, the sun rises in the west on Venus, not the east.
Venus rotates slower than any other planet in our solar system… 243 days. That is actually longer than it takes for Venus to revolve around the sun (the Venus year is 225 days). The net result is a solar day that lasts about 116.75 Earth days.
Fortunately for the gameplay we aren’t tethered to the surface and we are suspended in a medium that is moving, on average, 200 km/h. That cuts the day down to about 192 hours or almost exactly 8 Earth days.
So that means that the “magic hour” lasts about 8 hours but then we are in complete darkness for almost 4 days!
-
Venus Level 7 Data
Preliminary tests at almost 19 km above the surface. The plate is about 148.5 km square.
Level 7 data is essentially a Mercator map that is 131072 x 65536 pixels. That comes out to 3.447 pixel per km.
The equatorial circumference is 38,026 km with no oblateneess – Venus rotates so slowly that it doesn’t bulge at the equator!
-
Big Kansas City 2014
A proposal has been submitted by our friends at Triple-I to have the Dropship Simulator exhibit at Big Kansas City 2014. Everyone keep their fingers crossed!
-
Display Tests Day 6
Finally got it! It was a combination of OpenGL row-major vs. column-major and a lesser known difference between projection matrices (DirectX screen-space origin is top-left, OpenGL is bottom-left).
Such a relief for me – I have literally not been sleeping well … my dreams incorporate concatenations, negative signs, etc. I actually read this lecture a while back but I didn’t focus on the differences between OpenGL and DirectX because I didn’t actually have a solution for either platform until very recently.

![indiegogo_logo_detail[1]](https://unistellar.risetvp.com/wp-content/uploads/2014/08/indiegogo_logo_detail1-300x156.png)







